In the early days of Apple’s iPad, there was a gallon of hype around the potential for interactive book apps. When many of the early, expensive-to-develop examples flopped on the App Store, the hype ebbed away.
Even so, a number of developers, publishers and authors have continued plugging away at the idea, with the results often standing proud as works of fiction or non-fiction, regardless of the way they’re delivered.
Apps like Arcadia, 80 Days and Device 6 are playing with the form of interactive novels, while game-books like Blood & Laurels and A Wise Use of Time are reinventing the Choose Your Own Adventure and Fighting Fantasy era of branching fiction for modern touchscreens.
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